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Experience the Metaverse like never before
The QQS Metaverse – QQ World, will comprise of real estate blocks in our own unique NFT’s that can be Purchased & Governed by the QQG (QQ Governance) token holders
The native token of QQS is QQT and holders will be known as Quazinians. For users to participate in the governance with voting rights of QQS, they require QQG. QQC (QQ Credits) are given at a 1:1 ratio according to how many QQT you burnt. QQC can be used to purchase things in the QQ World.
QQS will act as a hub and welcome people from all walks of life. From shoppers, to friends to crypto lovers. For the first time ever, users will have access to an alternate world and immersive content all in one place.
QQS vast user base will allow monetisation through advertising and sponsorship providing an opportunity to share in revenue generation via an NFT mechanism.
By using the world’s most advanced real time 3D Creation tools, QQS will leverage this technology to create stunning visualisations and user experience. QQS users will be able to earn revenue through real estate ownership, advertising revenue, play games, build networks and much more.
According to market research, the global augmented and virtual reality market was valued at around USD $26.7 billion in 2018, and is expected to reach approximately $814.7 billion by 2025, at a CAGR of 63% between 2019 and 2025.
Based on component, the augmented reality and virtual reality market is segmented into semiconductor components, sensors, and others. In 2021, the semiconductor components segment accounted for the largest share in augmented reality and virtual reality market. The major components that drive AR and VR technologies include HMDs, wearable screens, computing units, and sensors. Continuous R&D over the last decade has allowed tech firms to deliver revolutionary headgear, and AR and VR systems that are inexpensive, accessible, compact, and effective.
A rise in demand for AR/VR semiconductor components in gaming, cost-effective benefits of augmented and virtual reality-based solutions, resistance to adopting augmented and virtual reality technology, and introduction of industry-specific solutions are among the major factors influencing the market for AR and VR semiconductor components. Video games are among the most common augmented and virtual reality technologies, and the number of gamers (AR and VR based games) around the world has risen rapidly in recent years, contributing to the augmented reality and virtual reality market growth.
The COVID-19 pandemic drastically affected the travel sector in the world in 2020 and early 2021. Therefore, the travel sector is increasingly implementing AR and VR technologies to offer the viewers a traveling experience by staying in their own homes. People could explore the world by sitting comfortably on their couches. Thus, companies are working hard to transform travel experiences with the help of self-guided tours technology. AR technology alters travelers' perceptions of their physical surroundings and provides supplemental tourism experiences and opportunities for interaction.
Last modified 1yr ago